Monday, December 13, 2010

Free Watch Ikusa Otome

''''The Lyrics



Then we do an analysis on an educational multimedia application ''''The Lyrics, which I found in the blog 'Do Androids Dream of children with electronic masters? "


1. Uniformity principle: It is high because it always follows the same structure, placing the same symbol of return (an arrow) and always in the same place. In addition it is also high because all letters is the same type of activities listed with the same symbol.

2. Multichannel principle:
  • Textual Analysis "It means, as though all the windows of activities are explanatory, I think this interface is for children who have not read, by what have I think as a filler.
  • Sound analysis-is high because as activities of letters is assumed that some children still can not read what is required by a plunder by voice, which occurs in all activities.
  • Analysis of the Image "It is high as there is a lot of pictures and simple, but supporting one another to some other element, ie, are necessary. Besides the simple fact that it is good because it targets children as young as about 4 or 5 years. Middle
  • one another, is also high for both images, sound and text are well coordinated and by themselves would be omitting information.
3. Principle of motivation: In my opinion this principle is medium or even low as it has no button by which the child can exit the application at any time and does not motivate the child to continue doing the activities. In addition, when the child takes a long time without doing anything with the interface does not complain with no sound (voice, instrument, music, etc.).

4. Valuation of navigation: It is hierarchical because the child can access various points from a menu and then various activities, creating a tree, but the moment he wants to return to the top has to go back slowly.

5. Principle of freedom: Is medium and that lets you select various things (letters, activities, ..) but with limited resources.

6. Evaluation of interactivity: It's a half since, despite having limited resources and specific itineraries, raising questions over whether the image has a letter, and you'll count the failures and successes.

7. Interactivity principle: It is medium or even low, as though the child learns the letters, the child does not have much involvement and motivation activities. Also do not make a final balance on their successes or failures during implementation.